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static void | startAnimation (ExecutionObject *execObj, PlayerAdapterManager *pManager, FormatterPlayerAdapter *player, AttributionEvent *event, string value, Animation *anim) |
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static void | mutexInit (pthread_mutex_t *mutex, bool recursive=false) |
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static void | mutexDestroy (pthread_mutex_t *mutex) |
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static void | mutexLock (pthread_mutex_t *mutex) |
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static void | mutexUnlock (pthread_mutex_t *mutex) |
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static void | condInit (pthread_cond_t *cond, const pthread_condattr_t *attr) |
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static void | condDestroy (pthread_cond_t *cond) |
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static void | condWait (pthread_cond_t *cond, pthread_mutex_t *mutex) |
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static void | condSignal (pthread_cond_t *cond) |
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static void | startNewThread (void *(*funcion)(void *), void *ptr) |
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virtual void | startThread () |
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bool | sleep (long int seconds) |
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bool | mSleep (long int milliseconds) |
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void | wakeUp () |
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void | lock () |
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void | unlock () |
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void | waitForUnlockCondition () |
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bool | unlockConditionSatisfied () |
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bool | isDeleting |
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pthread_mutex_t | threadMutex |
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bool | isThreadSleeping |
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pthread_mutex_t | threadFlagMutex |
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pthread_cond_t | threadFlagConditionVariable |
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bool | isWaiting |
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pthread_mutex_t | threadFlagMutexLockUntilSignal |
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pthread_cond_t | threadFlagCVLockUntilSignal |
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The documentation for this class was generated from the following files: