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| FormatterScheduler (PlayerAdapterManager *playerManager, RuleAdapter *ruleAdapter, IFormatterMultiDevice *multiDevice, void *compiler) |
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void | addAction (void *action) |
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void | removeAction (void *action) |
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bool | setKeyHandler (bool isHandler) |
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FormatterFocusManager * | getFocusManager () |
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void * | getFormatterLayout (void *descriptor, void *object) |
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void | scheduleAction (void *condition, void *action) |
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void | startEvent (FormatterEvent *event) |
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void | stopEvent (FormatterEvent *event) |
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void | pauseEvent (FormatterEvent *event) |
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void | resumeEvent (FormatterEvent *event) |
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void | startDocument (FormatterEvent *documentEvent, vector< FormatterEvent * > *entryEvents) |
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void | stopDocument (FormatterEvent *documentEvent) |
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void | pauseDocument (FormatterEvent *documentEvent) |
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void | resumeDocument (FormatterEvent *documentEvent) |
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void | stopAllDocuments () |
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void | pauseAllDocuments () |
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void | resumeAllDocuments () |
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void | eventStateChanged (void *someEvent, short transition, short previousState) |
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short | getPriorityType () |
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void | addSchedulerListener (IFormatterSchedulerListener *listener) |
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void | removeSchedulerListener (IFormatterSchedulerListener *listener) |
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void | receiveGlobalAttribution (string propertyName, string value) |
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The documentation for this class was generated from the following files: