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| Node (string id) |
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void | copyProperties (Node *node) |
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void | setParentComposition (void *composition) |
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void * | getParentComposition () |
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vector< Node * > * | getPerspective () |
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virtual bool | addAnchor (Anchor *anchor) |
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virtual bool | addAnchor (int index, Anchor *anchor) |
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Anchor * | getAnchor (string anchorId) |
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Anchor * | getAnchor (int index) |
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vector< Anchor * > * | getAnchors () |
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vector< PropertyAnchor * > * | getOriginalPropertyAnchors () |
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PropertyAnchor * | getPropertyAnchor (string propertyName) |
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int | getNumAnchors () |
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int | indexOfAnchor (Anchor *anchor) |
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virtual bool | removeAnchor (int index) |
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virtual bool | removeAnchor (Anchor *anchor) |
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| Entity (string someId) |
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void | printHierarchy () |
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bool | instanceOf (string s) |
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int | compareTo (Entity *otherEntity) |
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string | getId () |
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int | hashCode () |
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virtual void | setId (string someId) |
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virtual string | toString () |
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virtual Entity * | getDataEntity () |
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vector< Anchor * > | anchorList |
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vector< PropertyAnchor * > | originalPAnchors |
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set< string > | typeSet |
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static bool | hasInstance (Entity *instance, bool eraseFromList) |
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The documentation for this class was generated from the following files:
- ncl30/include/ncl/components/Node.h
- ncl30/src/components/Node.cpp