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| SwitchPort (string id, void *switchNode) |
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bool | addPort (Port *port) |
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bool | containsMap (Node *node) |
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vector< Port * > * | getPorts () |
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bool | removePort (Port *port) |
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Node * | getEndNode () |
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InterfacePoint * | getEndInterfacePoint () |
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| Port (string id, Node *someNode, InterfacePoint *someInterfacePoint) |
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InterfacePoint * | getInterfacePoint () |
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Node * | getNode () |
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vector< Node * > * | getMapNodeNesting () |
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void | setInterfacePoint (InterfacePoint *someInterfacePoint) |
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void | setNode (Node *someNode) |
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| InterfacePoint (string someId) |
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| Entity (string someId) |
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void | printHierarchy () |
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bool | instanceOf (string s) |
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int | compareTo (Entity *otherEntity) |
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string | getId () |
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int | hashCode () |
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virtual void | setId (string someId) |
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virtual string | toString () |
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virtual Entity * | getDataEntity () |
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static bool | hasInstance (Entity *instance, bool eraseFromList) |
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Node * | node |
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InterfacePoint * | interfacePoint |
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set< string > | typeSet |
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The documentation for this class was generated from the following files:
- ncl30/include/ncl/interfaces/SwitchPort.h
- ncl30/src/interfaces/SwitchPort.cpp