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| LuaPlayer (GingaScreenID screenId, string mrl) |
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void | lock (void) |
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void | unlock (void) |
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bool | doPlay (void) |
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void | doStop (void) |
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void | abort (void) |
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void | pause (void) |
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bool | play (void) |
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void | resume (void) |
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void | stop (void) |
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virtual bool | hasPresented (void) |
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void | setCurrentScope (string scopeId) |
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bool | setKeyHandler (bool isHandler) |
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virtual void | setPropertyValue (string name, string value) |
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bool | userEventReceived (IInputEvent *evt) |
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GingaScreenID | getScreenId (void) |
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ILocalScreenManager * | getScreenManager (void) |
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void | refreshContent (void) |
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static void | nw_update_remove (LuaPlayer *player) |
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The documentation for this class was generated from the following files:
- gingacc-player/include/player/LuaPlayer.h
- gingacc-player/src/application/imperative/lua/LuaPlayer.cpp