Ginga  0.13.6
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LuaPlayer Class Reference
Inheritance diagram for LuaPlayer:
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Collaboration diagram for LuaPlayer:
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Public Member Functions

 LuaPlayer (GingaScreenID screenId, string mrl)
 
void lock (void)
 
void unlock (void)
 
bool doPlay (void)
 
void doStop (void)
 
void abort (void)
 
void pause (void)
 
bool play (void)
 
void resume (void)
 
void stop (void)
 
virtual bool hasPresented (void)
 
void setCurrentScope (string scopeId)
 
bool setKeyHandler (bool isHandler)
 
virtual void setPropertyValue (string name, string value)
 
bool userEventReceived (IInputEvent *evt)
 
GingaScreenID getScreenId (void)
 
ILocalScreenManager * getScreenManager (void)
 
void refreshContent (void)
 

Static Public Member Functions

static void nw_update_remove (LuaPlayer *player)
 

The documentation for this class was generated from the following files: